]Eamon Adventurer's Guild Online

   

GEnieLamp Review Part I
GEnieLamp Review Part II


GEnieLamp Apple II
A T/TalkNET Publication
Vol.1, Issue 7

////////////////////////////// GAMES PEOPLE PLAY //////////////////////////////////
Apple II Games
By Darrel Raines [D.Raines] 

>>> HIDDEN TREASURE <<<
The Public Domain Eamon Adventure Game Series

Introduction Fade in to a dimly lit tunnel that has moss hanging on the walls. The source of light is a few torches hung every 10 feet along the sides of the tunnel. On the floor of the tunnel you can see a pile of diamonds that would buy you a kingdom and ensure a happy future for the king into the foreseeable future. Now, there is only one little problem with your plans for a glorious retirement.

You swing your trusty sword, Trollsfire, at the giant orc and hit. The giant orc is at death's door, knocking loudly!

The giant orc swings his heavy axe and hits. Your armor absorbs the blow. The lesser orc shoots an arrow at you and misses.

The orc guard stabs at you with his sword and hits. You are badly injured!

The question of the moment is whether you should flee now and return to fight another day. You have the giant orc on the floor, if you can just finish him off before you are finished yourself. Unfortunately, for the giant orc, that pile of diamonds sure does look like your destiny.

You thrust Trollsfire back at the giant orc and ...
... as you look around the tunnel that is now littered with the bodies of fallen orcs, you find that you have no more enemies at hand. With a sigh of relief, you put Trollsfire back into your belt until the next battle. Your body feels like you just tried out a new carriage by letting the horses drag it over you. With a coarse whisper you utter the words of healing. Immediately you can feel the wash of energy through your body. You are now in good shape.

With a confident stride you walk over to the pile of diamonds. This was a rough dungeon to conquer, but it looks like the reward will make it worth the effort. As you bend down to scoop the diamonds, you meet an unexpected resistance. Something is wrong here. The diamonds don't seem to be laying loose in a pile like you first thought. Instead, they seem to be embedded in a tough hide! As you draw your head back to look for the edge of the seemingly endless stretch of hide, you see a large pair of gleaming eyes inspecting you from the dark shadows of a tunnel recess. You have managed to irritate a very large dragon.

As you draw out Trollsfire, you think to yourself that you should have stayed back in that warm, cozy tavern with the sweet tasting ale. Fade out to the sounds of metal biting into bone and the roar of fire blazing out in a hot blast.

History The section of history related in the previous section could have easily come from one of the many adventures awaiting the daring game player within the varied worlds of Eamon. Eamon is a public domain, adventure gaming system for the Apple II computer that has been around for many years. As best I can tell, it was created about 1980-1981.

The original idea was brought to life by Donald Brown. I was first introduced to Eamon in 1983-1984. Even at that time, no mention was ever made of Donald Brown still being around to support his creation. But the wonderful thing about Eamon is that the software was written to be an expandable, changeable, unrestricted environment for people to create their own adventure games. Eamon provides a shell that can be adapted by the programmer to make an adventure of any variety. Indeed, many different styles of adventures already exist within the Eamon gaming system: Tolkien-type adventures, science fiction, fantasy, Dungeon and Dragons, and many more.

Eamon adventures are written in Applesoft Basic and run under the standard 40 or 80 column screen mode. Don't let this fact fool you. There are many Infocom text adventures that outshine the graphic adventures produced since then. Eamon adventures are as good or bad as the creators of the individual games themselves. Some are outstanding. Others are at best only fair. When you get tired of playing a game, you can sit down and create a game. The possibilities are endless.

Even if you do not want to write your own adventures, you can still enjoy the more than two hundred games that have already been written. All of them can be run under ProDOS and many of them make use of 80 column text screen to provide magnificent descriptions of the adventure creatures and surroundings.

It wouldn't be fair to describe the history of Eamon and not say anything about the best thing to happen to Eamon since its creation: Tom Zuchowski. Tom has been keeping Eamon alive and well now for some time. He has written a number of games himself. But more importantly, he has spear-headed many of the efforts to keep Eamon working on modern Apples with modern operating systems. Eamon was first written on 5 1/4' disks under DOS 3.3 . After you play a few Eamon adventures, see if you don't think that Tom's efforts have been worthwhile.

Next Time Eamon is too big and too exciting to do justice with a single  article. Therefore, I must ask you to look back in on this column in the November issue of GEnieLamp. We will then do some critical analysis of the gaming system.

Next month I will describe how to play a typical game of Eamon. I will go through the process of setting up the game on your hard drive or 3.5 inch floppies. I will give you a rating for the Eamon system itself and a few of the better adventures. Finally I will have a few parting words about this wonderful freeware system. Some of you will be itching to try out Eamon before next month. Therefore, I have listed below some good starter files that are available on GEnie right now for your gaming pleasure. Until next time, happy exploring!

Author Darrel Raines (D.Raines) welcomes any feedback or comments via  electronic mail to the listed user name.

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(c) Copyright 1992 T/TalkNET OnLine Publishing, GEnie, and the
GEnie Computing RoundTables. To sign up for GEnie service, call
(with modem) 1-800-638-8369. Upon connection type HHH. Wait for the
U#= prompt. Type: XTX99368,GENIE and hit RETURN. The system will
then prompt you for your information.
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GEnieLamp Apple II
A T/TalkNET Publication
Vol.1, Issue 9

////////////////////////////// GAMES PEOPLE PLAY //////////////////////////////////
Eamon, Part II
By Darrel Raines [D.Raines] 

Eamon, Part II
By Darrel Raines [D.RAINES]

YOURS FOR THE ASKING! Eamon is a Freeware gaming system allowing a single player to experience a Dungeons and Dragons (D&D)(TM) type of environment on any Apple II computer. In a previous Apple II Gaming article, I described a typical scenario that a player might encounter in the world of Eamon. This article will examine how to set up Eamon on your floppy or hard drive system. We will also run through a sample dialogue for a first-time player. You should download one of the two files listed at the end of this article to get started. Each contains a number of good scenarios and a complete set of the basic files, called the Main Hall. There are two versions of the Main Hall available: Text or Graphics. The graphics version is more enjoyable and has more options, but it is less stable. There are also a few character editing programs available that you may find useful.

The Setup If you wish to play Eamon from a hard drive, the setup is quite simple. Create a directory somewhere that you want to store all of the various Eamon files. Place each of the basic files in this directory including the Main Hall and character files. You can then store each of the scenarios as a subdirectory under this main directory. The name of the subdirectory should indicate the name that you will use to identify the scenario. Store all of the files associated with each scenario under the appropriate subdirectory. Scenario names will automatically appear when prompted for the adventure area. This setup will avoid confusion and directory listings with hundreds of entries.

If you wish to play Eamon from a floppy drive, the setup is equally simple. Create a disk that will serve as a boot disk and Main Hall area. Place each of the basic files on this disk including the Main Hall and character files. Each of the scenarios should be stored on separate disks. The title of the disk should indicate the name that you will use to identify the scenario. Store all of the files associated with each scenario on the appropriate disk. Scenario names will automatically appear when you place the disk in the drive (when prompted for the adventure area). This setup will avoid confusion and each disk will contain a separate scenario.

If you have followed the instructions listed above, then you are ready to start up Applesoft Basic (Basic.System). Move to the directory (or disk) with the Main Hall and run Startup. You may eventually choose to start by running the Main.Hall program. The next thing that you know, you will be playing Eamon!

The Play When a person first starts up the Eamon program, he is faced with a desk and the imposing question of "What is your name". Since our typical player has never used Eamon before, he/she is free to choose any name that they want. It is unlikely that the new name will have ever been used before. Therefore, the gatekeeper will ask if you want to create a new character. The correct answer is "yes".

The next few questions will help determine the traits of the new character. Dice will be rolled to assign values to each character trait. It is important to hold out for reasonable values in each category. A value of 10 for each trait would be a minimum with some traits reaching 17 or higher. You may find it difficult to survive with much less ability. The next order of business will be to equip yourself for battle. You should be able to purchase leather armor and a sword to begin with. If you can get a shield also, then do so. The first adventure that you pursue will help finance further wardrobe purchases. Be sure to arm yourself and put on the armor after it is paid for.

If you decide to download and play the graphical main hall, there are other shops available. I don't recommend doing business with them until after you have tried the first adventure. A note is appropriate here concerning the various scenarios. The key to Eamon is the flexibility of the gaming system. Every person who writes a game for the Eamon system is given total freedom to create whatever type of world he/she can dream up. This can also lead to chaos. Files can get mixed up, weapons may be inappropriate for certain scenarios, directories can become unmanageable, etc. All of these problems have been solved to some extent in the modern world of Eamon. Each separate scenario is given its own subdirectory under the main Eamon directory. Any files needed by that scenario must be contained in the subdirectory.

Every new character should start with the Beginner's Cave. This simple and not-to-dangerous adventure will get you started and produce reasonable gold and weapons. To choose a scenario, the new character must exit the main hall. This will bring up the prompt asking for the scenario that the character wishes to pursue. A listing of the various subdirectories can be obtained by pressing the return key when prompted.

Once the new character has selected the Beginner's Cave, the scene will be set by some introductory text and the adventure will begin! A question mark (?) will bring up a list of the commands that the current scenario understands. The inventory command (I) will list the items available to the character. The new character should attempt to explore the entire cave before returning to the Main Hall. If a character is unable to finish the Beginner's Cave in one outing, then the rest of the Eamon scenarios will be much too difficult to attempt. I will leave the budding Eamon game player with one final word of advice: Read descriptions completely and look for hints in the wording of those descriptions.

With this hint and the trusty question mark (?), the reader should be able to start discovering the wonderful world of Eamon on their own.

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(c) Copyright 1992 T/TalkNET OnLine Publishing, GEnie, and the
GEnie Computing RoundTables. To sign up for GEnie service, call
(with modem) 1-800-638-8369. Upon connection type HHH. Wait for the
U#= prompt. Type: XTX99368,GENIE and hit RETURN. The system will
then prompt you for your information.
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